![]() If you’re going for mage, you’re going to want 2x 2* razor eventually.Īlchemist ($4): Useful as an endgame warlock (3-of SF/necrophos/alchemist/enigma) and occasionally as a goblin, alchemist is just a very solid unit as long as you’re getting some tribal value out of it. I usually buy razor when offered just to see if I get lucky and can collect 3. Razor ($3): I think razor at 1* is a bit overrated, as its tribals are on the weak side and it just doesn’t do enough, but a 2* razor is a very strong DPS nuke that benefits almost any mid-late army. Side note, highrolling LD early in a full-druid composition is usually a free win. Underestimate LD at your own peril-it’s really that good. The fact that it’s so easy to 2* is just icing on the cake, and getting a 2* LD is usually your signal to start building your endgame, since it’s such a strong tank/stabilizer. Lone Druid ($4): The strongest standalone unit in the game and best tank, lone druid is a vital part of transitioning off your early game tanks towards your endgame. Any tanky core can benefit from putting an SF in back to dish out damage, and given that the strongest openers are all relatively tanky, SF is both very strong and very flexible in the mid to late game. Shadow Fiend ($3): The DPS king, most compositions can just throw SF in and call it a day. Pain Queen (QoP, since she’s called Queen of Pain in Dota 2).
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